Vladimir Slav

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Libgdx Multiplatform Game Development

Stage 1: Prototyping
  1. Part 1, Setup
  2. Part 2, initial structuring
  3. Part 3, tile background
  4. Part 4, game field and hero placement
  5. Part 5, basic logic and player controls
  6. Part 6, battlefield effects
  7. Part 7, adding an enemy
  8. Part 8, enemy attacking
  9. Part 9, losing the game
  10. Part 10, adding fonts
  11. Part 11, adding bonuses to our field
  12. Part 12, bonus logic and victory, first prototype online
Stage 2: Polishing
  1. Part 13, Blinking On Damage
  2. Part 14, Screenshake and Smooth Character Appearance
  3. Part 15, Smooth player leave on victory
  4. Part 16, screen fadein/fadeout
  5. Part 17, progression and persistence
  6. Part 18, multiple enemy types
  7. Part 19, character selection screen basics
  8. Part 20, changing player sprite from selection screen
  9. Part 21, adding gold (in-game currency)
  10. Part 22, character unlocks / game logics
  11. Part 23, stat logic and display
  12. Part 24, progression improvement / end level rewards
  13. Part 25, SOUND! And minor tweaks
  14. Part 26, Music and sound controls
Stage 3: Android Integration
  1. Part 27, Android Controls

Game prototype online (after stage2): http://coldwild.com/dodge2/
Game prototype online (after stage1): http://coldwild.com/dodge1/
Git Repo: https://github.com/vladimirslav/dodginghero

Youtube playlist: https://www.youtube.com/playlist?list=PLMpInWzi-D9Jf_Co—0L7K-MNDNf2FuO

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