Libgdx Multiplatform Game Development
Stage 1: Prototyping
- Part 1, Setup
- Part 2, initial structuring
- Part 3, tile background
- Part 4, game field and hero placement
- Part 5, basic logic and player controls
- Part 6, battlefield effects
- Part 7, adding an enemy
- Part 8, enemy attacking
- Part 9, losing the game
- Part 10, adding fonts
- Part 11, adding bonuses to our field
- Part 12, bonus logic and victory, first prototype online
Stage 2: Polishing
- Part 13, Blinking On Damage
- Part 14, Screenshake and Smooth Character Appearance
- Part 15, Smooth player leave on victory
- Part 16, screen fadein/fadeout
- Part 17, progression and persistence
- Part 18, multiple enemy types
- Part 19, character selection screen basics
- Part 20, changing player sprite from selection screen
- Part 21, adding gold (in-game currency)
- Part 22, character unlocks / game logics
- Part 23, stat logic and display
- Part 24, progression improvement / end level rewards
- Part 25, SOUND! And minor tweaks
- Part 26, Music and sound controls
Stage 3: Android Integration
Game prototype online (after stage2): http://coldwild.com/dodge2/
Game prototype online (after stage1): http://coldwild.com/dodge1/
Git Repo: https://github.com/vladimirslav/dodginghero
Youtube playlist: https://www.youtube.com/playlist?list=PLMpInWzi-D9Jf_Co—0L7K-MNDNf2FuO