It happens that I’ve done some final tweaking to the game and put it on itch.io store: http://comrad-gremlin.itch.io/blades-of-the-righteous
I don’t feel that it turned out as I have imagined it. Still, I am proud that I got it this far and this has been an amazing experience. The stuff to do next time:
- Implement mouse controls. Start thinking about it as soon as possible if I ever do this kind of game.
- Controls matter a lot. There are lots of games with amazing ideas, but the controls just do not feel right.
- Sound makes a difference: the game became much more livelier once I added the music, and even better after the sound addition to menu key presses.
- The idea should be simpler. Yes, if you are developing the game alone, you need to pick easier aims and just hone them into perfection.
I will continue fixing critical bugs (if such will be fond) and adjust the game in case I get a lot of feedback.
Here’s the video of level 1 play-through: