I’ve been gradually tweaking the game to become more playable. I feel that there’s still a huge way to go, but I have some progress:
The game got included into Groupees.com bundle. It is observable here: https://groupees.com/bagb14
Some conclusions so far:
- Details matter. Smoothness of control plays a huge factor in overall enjoyment from the game. The menus must be interactive (sounds when something changes, button presses should be as smooth as possible).
- The Rome was not built in a day, but if you work on small details daily, you can see the bigger picture growing. The game is 12% to the Greenlight top by the way and I’m happy about that. Much more than I’ve anticipated. 🙂
I’m at the beginning of my way, but the last month has been very eventful.
Hallo. Perhaps you can say me, why there is no fullscrren mode? It is so hard to create this?
Hi!
The fullscreen itself is not hard, but different resolutions, as of now, present an added challenge to me: the game either needs a different sprite sizes or the game field has to be larger, which requires more interface adjusting.
I can add the fullscreen mode option, but it will simply stretch the currently resolution of 1024 x 768 to the full screen size (hiding the window borders). Would you like it?