Blades of the Righteous game progress, part 4

I’ve been gradually tweaking the game to become more playable. I feel that there’s still a huge way to go, but I have some progress:

The game got included into Groupees.com bundle. It is observable here: https://groupees.com/bagb14

Some conclusions so far:

  • Details matter. Smoothness of control plays a huge factor in overall enjoyment from the game. The menus must be interactive (sounds when something changes, button presses should be as smooth as possible).
  • The Rome was not built in a day, but if you work on small details daily, you can see the bigger picture growing. The game is 12% to the Greenlight top by the way and I’m happy about that. Much more than I’ve anticipated. 🙂

I’m at the beginning of my way, but the last month has been very eventful.

2 thoughts on “Blades of the Righteous game progress, part 4

    1. vladimirslav Post author

      Hi!

      The fullscreen itself is not hard, but different resolutions, as of now, present an added challenge to me: the game either needs a different sprite sizes or the game field has to be larger, which requires more interface adjusting.

      I can add the fullscreen mode option, but it will simply stretch the currently resolution of 1024 x 768 to the full screen size (hiding the window borders). Would you like it?

      Reply

Leave a Reply

Your email address will not be published. Required fields are marked *