Developing my game, blades of the righteous

So, I got some spare time during the summer break, therefore I’ve decided to start working on my game. It’s a strategy/rpg game with “global map” where your hero walks around and picks battles. There will be 1+ dark portals on every global map, which spawn enemies. If too many enemies were spawned, the game is lost. The objective is to destroy the portal at the corner of the map.

Game Screenshots from initial development phase:

blades of the righteous, battle2 screen
blades of the righteous, battle1 screen blades of the righteous, game map screen

Language: C++. I’m making the engine open-source. Not sure if it will be useful for any of you, since it’s just basically a one more wrapper around SDL, but it speeds up my development. Here’s the link on github, if anyone’s interested: https://github.com/vladimirslav/gameengine

Right now I’m mostly using freely-available art:

Font: Banana Brick, by artmaker, http://openfontlibrary.org/en/font/banana-brick
Font: Averia, by Dan Sayers, http://openfontlibrary.org/en/font/gen-light

Small unit icons in battle: http://7soul1.deviantart.com/

Map chars: http://opengameart.org/content/four-characters-my-lpc-entries

Tiles: http://opengameart.org/content/overworld-rpg-tileset

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