I’ve hit another milestone with my game. Summer is coming to an end, and I wanted to sum up things that have been done since the previous post:
- Added two new units, Samurai and Demon Lord
- Map ui & tile overhaul
- Combat UI overhaul
- Added music to combat and map
- Item system added (units can use items)
- Relic system added (some buildings require extra artifacts to be built)
Overally, I’d say that the engine is mostly complete, the effort should be put into content now (adding new units, making a campaign/custom map system), etc.
Credits:
- UI and tile map by Nauris Krauze
- Demon Lord by “MindChamber”, http://mindchamber.net
- Music by Roman Lamcev
- Game engine, as usual, can be found on my git page: https://github.com/vladimirslav/gameengine
- Font: Banana Brick, by artmaker, http://openfontlibrary.org/en/font/banana-brick
- Font: Averia, by Dan Sayers, http://openfontlibrary.org/en/font/gen-light
- Font: Hans Kendrick, by Alfredo Marco Pradil, http://openfontlibrary.org/en/font/hans-kendrick
- Unit icons: 420 RPG Icons – 34×34, .png format By Henrique Lazarini (a.k.a.: Ails), http://7soul1.deviantart.com/